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| “ | This sinister being will appear from Master Hand. A bunch of black objects, called "Swarm", will gather and mimic a variety of shapes, changing its attack pattern with each new form. After taking enough damage, it will reveal even more forms. Defeat the Swarm's forms to reveal its true core. | „ |
| ~ Master Core's trophy's description in Super Smash Bros. for 3DS and Super Smash Bros. for Wii U. |
The Master Core is the overarching antagonist of Nintendo's Super Smash Bros. franchise.
It is a mysterious and malevolent entity who reveals as the true form of Master Hand, representing the embodiment of chaos and destruction. When faced at Intensity 5.1 or higher on both versions in Classic Mode, Master Hand transforms into Master Core, revealing a shadowy, malevolent entity that is far more dangerous and formidable than the original form. Master Core itself appears as a mass of dark energy and shadow, often taking on different forms throughout the battle, each with its own unique attacks and abilities.
Appearance
In its true form, the Master Core is a large, prismatic cell resembling a Smash Ball. It starts off as a brilliant, shiny gold color, but gradually turns into a deep red color, an omen of the dark power about to be unleashed.
Throughout the battle, the Master Core surrounds itself in a mass of black particles known as the Swarm, which takes on various forms.
Master Giant is the gigantic first form, towering in height and intimidating presence-a black humanoid figure with a distinctive cyan spot on its face, which curiously serves the purpose of a mouth.
The second form, Master Beast, is a large canine-like beast with a massive orange-glowing maw and a long spiked tail. It can unleash spikes from its back that it can unleash from underneath the player.
The third form, Master Edges is a large sword that manipulates four smaller swords in its form. It is the only form to take on the appearance of a completely non-living object.
The fourth form, Master Shadow, is a shadowy copy of the player character, represented in artwork as an amorphous blob of darkness.
The final form, Master Fortress is a giant, black castle that resembles a digestive system in a way. Green areas line the fortress' walls. These regions are dangerous, dealing 25 damage to their victim. Anyone at 100% or higher who comes into contact with these so-called danger zones will teleport past the blast lines and die instantly.
Biography
Super Smash Bros. for Nintendo 3DS and Wii U
At the end of Classic Mode, from Intensity 3.0 onwards, the player can fight both Master Hand and Crazy Hand at the same time. In the 3DS version, the player can choose to fight Master Hand alone or with Crazy Hand from Intensity 3.0 to Intensity 7.9; fighting both Hands is mandatory from Intensity 8.0 onwards in the 3DS version and regardless of Intensity in the Wii U version. On at least Intensity 5.1, after the two Hands are dealt seventy HP worth of damage, Master Hand tears open to reveal the shadowy core inside covered by the Swarm called Master Core with Crazy Hand disappearing. The Master Core is a formless entity that attacks its opponents in a variety of forms. Once all of its forms are defeated, the Core will revert back to its true form, as a ball. When it is in its Core form, the player has to KO it before it unleashes its one-hit KO Off Waves. Once the player knocks the Core itself into the blast line, Master Core is defeated.
Super Smash Bros. Ultimate
Each phase of Master Core (excluding Fortress and Shadow) appears in Super Smash Bros. Ultimate as primary spirits.
Master Giant
A grab-type ace class. Its ability lowers the user's speed. Its spirit battle is a stamina battle on the Final Destination against a giant Donkey Kong with super armor, plus Bob-ombs will occasionally drop from the sky. This spirit is the only form of Master Core found in "Adventure Mode: World the Light".
Master Beast
A shield-type ace class. Its ability increases the user's weight. Its spirit battle is a stamina battle on the Final Destination against a giant Ridley who can deal damage when falling, occasionally summoning the Chain Chomp Assist Trophy.
Master Edges
An attack-type ace class. Its ability increases attacks from swords. Its spirit battle is a stamina battle on the Final Destination against four Clouds who have increased power to their weapons and speed, but have reduced weight.
Master Core
A neutral-type legendary class. It can be summoned using the cores of Master Giant, Beast, and Edges. Although it is very powerful in terms of offense and defense as well as three support slots, its ability causes the user to start the match at 30% damage.
Powers and Abilities
Each form of the Master Core has various abilities.
Master Giant
Master Giant
Master Giant is a massive humanoid creature, fought on Intensity 7.0 or higher on the Wii U version, and 7.5 or higher on the 3DS version. It attacks by firing energy balls from its forehead and grabbing players with its hands or its forehead. Master Core is also capable of moving the stage vertically to try and get the player hit by its other attacks.
Master Beast
Master Beast
Master Beast is a massive beast with a large maw. It is fought after Master Giant's defeat, or as the first form from Intensity 6.0 to 6.9 (Wii U) or 7.4 (3DS). It attacks the player by firing spikes out of the ground, chomp at them from the background with its large jaws, and do a full-body stomp that causes the stage to tilt for a few seconds. It also generates electrical discharges as well.
Master Edges/Sabres
Master Edges
Master Edges (Master Sabres in the PAL versions) is a group of five swords. It appears after Master Beast's defeat, or as the first form from Intensity 5.1 to 5.9. It can attack with either homing attacks, or perform slashing attacks. They can even generate energy slashes that can be absorbed (by Ness and Lucas)..
Master Shadow
Master Shadow manifests as a shadowy copy of its opponent, fought after Master Edges' defeat. It is slightly bigger than its opponent, and its attacks are slightly stronger. However, as the Core takes damage, it gets smaller and weaker. Uniquely, it can also be defeated by getting knocked into the blast zone.
Master Fortress
The entrance to Master Fortress.
Master Fortress is exclusive to the Wii U version. It can only be fought in single-player mode on Intensity 8.0 onwards after Master Shadow's defeat. It is a massive fortress filled with enemies, acid, and four cores that must be destroyed within five minutes to defeat it. When the Fortress appears, the player receives a heart to replenish their health, and the timer is reset. It is very similar to the Smash Run on the 3DS version and the Race to the Finish bonus game from pre-Brawl.
Master Core
After all of its forms are defeated, the Master Core reveals its true form: a stationary, vulnerable orb that rests at the center of Final Destination. To defeat the Core for good, players must rack up damage within 45 seconds, then send it flying past the blast zone to finish it off.
However, if the player doesn't KO the Core within a certain amount of time, it will unleash a one-hit KO attack, similar to Tabuu's Off-Wave attack. If the player has an extra life, the Core will continue the move about five more times until it self-destructs. Fortunately, much like Tabuu's Off-Wave, if the player performs either rolling dodges, or sidestep dodges at the right time, then the player can survive the attacks.
Trivia
- During the battle, the background music will occasionally go silent, and a few quick beeps will play. Those beeps are actually Morse code and spell out the boss' name, "Master Core".
External Links
- Master Core on the Super Smash Bros. Wiki
- Master Core on the SmashWiki
